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EVE: Valkyrie

EVE: Valkyrie PDF Author: Brian Wood
Publisher: Dark Horse Comics
ISBN: 1630083070
Category : Comics & Graphic Novels
Languages : en
Pages : 96

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Book Description
Superstar writer Brian Wood tells the origin of the Valkyrie--the deadliest spacefighter pilots in the EVE universe! This series leads into EVE Valkyrie, one of the most hotly anticipated video games of all time, a groundbreaking virtual reality space dogfighting shooter from the creators of EVE Online. With cloning technology that transmits them into a new body each time the old one dies in flames, the Valkyrie are immortal--the most skilled, most fearless pilots money can buy, mercenaries with loyalty to no one but each other.

EVE: Valkyrie

EVE: Valkyrie PDF Author: Brian Wood
Publisher: Dark Horse Comics
ISBN: 1630083070
Category : Comics & Graphic Novels
Languages : en
Pages : 96

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Book Description
Superstar writer Brian Wood tells the origin of the Valkyrie--the deadliest spacefighter pilots in the EVE universe! This series leads into EVE Valkyrie, one of the most hotly anticipated video games of all time, a groundbreaking virtual reality space dogfighting shooter from the creators of EVE Online. With cloning technology that transmits them into a new body each time the old one dies in flames, the Valkyrie are immortal--the most skilled, most fearless pilots money can buy, mercenaries with loyalty to no one but each other.

EVE: Valkyrie #2

EVE: Valkyrie #2 PDF Author: Various
Publisher: Dark Horse Comics (Single Issues)
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 24

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Book Description
**Brian Wood!** Brian Wood writes the series leading into _EVE: Valkyrie_„a groundbreaking virtual reality space-dogfighting shooter game from the creators of _EVE Online_. Ràn seizes the opportunity of a lifetime, using her skills and ingenuity to dominate the field of battle as descent rises and the truth is revealed! * Based on the upcoming game for the Oculus Rift!

EVE: Valkyrie #3

EVE: Valkyrie #3 PDF Author: Various
Publisher: Dark Horse Comics (Single Issues)
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 24

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Book Description
**Brian Wood!** Brian Wood writes the series leading into _EVE: Valkyrie_�a groundbreaking virtual reality space-dogfighting shooter game from the creators of _EVE Online_. R�n seizes the opportunity of a lifetime, using her skills and ingenuity to dominate the field of battle as descent rises and the truth is revealed! * Based on the upcoming game for the Oculus Rift!

EVE: Valkyrie #4

EVE: Valkyrie #4 PDF Author: Brian Wood
Publisher: Dark Horse Comics (Single Issues)
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 32

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Book Description
Brian Wood concludes the series leading into EVE: Valkyrie-a groundbreaking virtual-reality space dogfighting shooter from the creators of EVE Online. With the enemys identity revealed, R’�n must face a difficult choice that will affect the future of the Valkyries and all clone pilots throughout space!

EVE: Valkyrie #1

EVE: Valkyrie #1 PDF Author: Brian Wood
Publisher: Dark Horse Comics (Single Issues)
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 32

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Book Description
**Brian Wood returns to the stars!** Superstar writer Brian Wood tells the origin of R��n, founder of the Valkyriethe deadliest space-fighter pilots in the _EVE_ universe! This series leads into _EVE: Valkyrie_,one of the most hotly anticipated video games of all time, a groundbreaking virtual reality space-dogfighting shooter from the creators of _EVE Online_. * _EVE: Valkyrie_ is the future of gamingthe killer app of virtual reality! * _EVE Online_ has hundreds of thousands of subscribers!

EVE Universe: The Art of New Eden

EVE Universe: The Art of New Eden PDF Author: Various
Publisher: Dark Horse Comics
ISBN: 1630081752
Category : Games & Activities
Languages : en
Pages : 165

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Book Description
Revealing over a decade of images created during the development of EVE Online, DUST 514, and EVE: Valkyrie--this is the ultimate look at the most massive and dynamic universe in video games! Created in close collaboration with the developers behind each game, this gorgeous full-color hardcover immerses readers in New Eden through hundreds of stunning, never-before-seen pieces of art. With in-depth commentary by CCP throughout, this is a must-have for any fan of science fiction, video games, or jaw-dropping visuals!

Investigating Rollenwahrnehmung, Perspective and Space through Virtual Reality related Game Interfaces

Investigating Rollenwahrnehmung, Perspective and Space through Virtual Reality related Game Interfaces PDF Author: Daniel P. O. Wiedemann
Publisher: BoD – Books on Demand
ISBN: 3752611405
Category : Computers
Languages : en
Pages : 300

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Book Description
This book is the publication of my PhD dissertation and is written in the corresponding style. The included research provides explorations and investigative reflections on Rollenwahrnehmung (a newly coined phrase meaning role perception/fulfillment), Perspective and Space through Virtual Reality (VR) game interfaces. A number of important topics will be addressed, like the creation of new experiences in the context of VR, the extension and new development of various interaction paradigms, various User Experience (UX) aspects and user guidance in a sophisticated new medium. Placed in the field of design practice, this research focuses on the creation of digital gaming artifacts, while extrapolating insights and guidelines concerning VR interfaces. Hence, this practice-based research is derived from a portfolio of specifically developed interactive artifacts, following the methodological approach of Constructive Design Research. These include the VR related games Nicely Dicely, LizzE - And the Light of Dreams and Gooze. They were used for various Lab experiments and Showroom presentations, while continually being refined throughout an iterative process. Nicely Dicely is an abstract game based on physics. In Local Multiplayer, up to four players are able to compete or collaborate. It is not a VR game per se, but features both, Monoscopic and 3D Stereoscopic Vision modes, which were tested in an experiment on their effect on Player Immersion. LizzE - And the Light of Dreams is a Singleplayer 3rd Person Hack and Slay game based in a fantasy universe. In an experiment, the game was used to primarily investigate in which ways 3rd Person VR games can work for a broad audience, regarding camera behavior. Gooze is a 1st Person VR puzzle game, taking place in a realistic horror environment with supernatural aspects. It was designed with diverse VR interaction technologies in mind and offers users different options to play the game, depending on available hardware and preferences. The Locomotion and Virtual Object Interaction mechanics were tested in an experiment regarding their UX. In summary, this book illustrates various game, interface and VR designs, informing the emerging field of VR game development of the relationship between UX, interfaces and gameplay. Furthermore, guidelines for designing and developing specific aspects of VR games were identified and each single artifact can be used as a design and development precedent for practice and academia.

Internet Spaceships Are Serious Business

Internet Spaceships Are Serious Business PDF Author: Marcus Carter
Publisher: U of Minnesota Press
ISBN: 1452950296
Category : Social Science
Languages : en
Pages : 296

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Book Description
EVE Online is a socially complex, science-fiction-themed universe simulation and massively multiplayer online game (MMOG) first released in 2003. Notorious for its colossal battles and ruthless player culture, it has hundreds of thousands of players today. In this fascinating book, scholars, players, and EVE’s developer (CCP Games) examine the intricate world of EVEOnline--providing authentic accounts of lived experience within a game with more than a decade of history and millions of “real” dollars behind it. Internet Spaceships Are Serious Business features contributions from outstanding EVE Online players, such as The Mittani, an infamous member of the game’s community, as well as academics from around the globe. They cover a wide range of subjects: the game’s technicalities and its difficulty; its projection of humanity’s future in space; the configuration of its unique, single-server game world; the global nature of warfare in its “nullsec” territory (and how EVE players have formed a global concept of time); stereotypes of Russian players; espionage play; in-game memorials to Vile Rat (aka U.S. State Department official Sean Smith, murdered in the 2012 Benghazi attack); its gendered playing experience; and CCP Games’ relationship with players; and its history and legacy. Internet Spaceships Are Serious Business is a must for EVE Online players interested in a broad perspective on their all-consuming game. It is also accessible to scholars, game designers seeking to understand and replicate the successful aspects unique to EVE Online, and even those who have never played this notoriously complex game. Contributors: William Sims Bainbridge, National Science Foundation; Chribba; Jedrzej Czarnota; Kjartan Pierre Emilsson; Dan Erdman; Rebecca Fraimow; Martin R. Gibbs, U of Melbourne; Catherine Goodfellow; Kathryn Gronsbell; Keith Harrison; Kristin MacDonough; Mantou (Zhang Yuzhou); Oskar Milik; The Mittani (Alexander Gianturco); Joji Mori; Richard Page; Christopher Paul, Seattle U; Erica Titkemeyer, U of North Carolina at Chapel Hill; Nick Webber, Birmingham City U.

Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition [3 volumes]

Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition [3 volumes] PDF Author: Mark J. P. Wolf
Publisher: ABC-CLIO
ISBN: 1440870209
Category : Games & Activities
Languages : en
Pages : 1288

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Book Description
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike. Explores games, people, events, and ideas that are influential in the industry, rather than simply discussing the history of video games Offers a detailed understanding of the variety of video games that have been created over the years Includes contributions from some of the most important scholars of video games Suggests areas of further exploration for students of video games

EVE: Valkyrie

EVE: Valkyrie PDF Author: Brian Wood
Publisher: Dark Horse Comics
ISBN: 1616557672
Category : Comics & Graphic Novels
Languages : en
Pages : 99

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Book Description
Superstar writer Brian Wood tells the origin of the Valkyrie--the deadliest spacefighter pilots in the EVE universe! This series leads into EVE Valkyrie, one of the most hotly anticipated video games of all time, a groundbreaking virtual reality space dogfighting shooter from the creators of EVE Online. With cloning technology that transmits them into a new body each time the old one dies in flames, the Valkyrie are immortal--the most skilled, most fearless pilots money can buy, mercenaries with loyalty to no one but each other.